五、阅读理解
S a maira Mehta , aged 12, makes board games(棋盘游戏)to help kids code(编程).
When you think of board games,you may think of “ Candy land " and “ Monopoly(大富
翁)".But some games teach skills that go from the game board to the keyboard(键盘).They
are all about computer coding.
S a maira Mehta invented (发明) three of these board games. Her games are
“ Code rBunny z ",“ Code rMind z ” and “ Code rMarz ".
S a maira lives in Santa Clara,California.She became interested in computer science because
of a
prank ! At that time she was 6 years old.“ There was something on my dad's computer.
There was one button(按钮)that said,‘ Click(点击)this if you're beautiful.’ But when I was
going to click it,it goes away quickly."
To invent her board game,S a maira first made a drawing..Then,she went to ask designers
and game−makers for help.These people helped S a maira design her games.S a maira also got
help from her parents.
S a maira thinks coding is useful.“ My favourite part about computer science is how we
could use it to solve(解决)problems,” S a maira said.“ I think coding is a kind of superpower
(超能力)because of this problem−solving mindset(思维模式)it gives us.”
S a maira hopes to share her love of computer science with others.She also wants to show
computer science is not only for boys.
(
C
)1.When inventing a game,S a maira got help from ________.
① designers ② teachers ③ game−makers ④ parents
A.①②③ B.②③④ C.①③④ D.①②④
(
D
)2.Which does S a maira like most about computer science?
A.It looks very cool. B.Coding makes S a maira clever.
C.Coding makes S a maira happy. D.It can help her with different problems.
(
C
)3.What does the underlined word “ prank ” mean in Chinese?
A.秘密 B.游戏 C.恶作剧 D.谎言
(
D
)4.What can we infer(推断)from the passage?
A.“ Candy land " is a keyboard game.
B.S a maira invented the games only by herself.
C.S a maira's parents knew nothing about coding.
D.People usually think boys like computer science more.